Resident Evil Requiem presents a break from the collection’ latest custom of providing first-person horror by additionally permitting gamers a third-person perspective. In an interview with GamesRadar, director Koshi Nakanishi has revealed that this feature was supplied for gamers which may discover the first-person perspective too scary.
Within the interview, Nakanishi famous {that a} first-person perspective was chosen for Resident Evil 7 with a view to make the sport extra immersive and horrifying. Nonetheless, trying again at this, Nakanishi additionally acknowledged that some gamers might need discovered the title too scary to complete it. To handle this in Resident Evil Requiem, Nakanishi determined to permit gamers to swap between first and third-person views.
“Trying again at Resident Evil 7‘s first individual perspective, I carried out that as a approach to make it extra immersive and extra scary than ever earlier than, which I feel most you realize media and gamers agreed it was an extremely scary sport, however it was probably too scary,” Nakanishi mentioned.
“I feel some individuals couldn’t deal with it, and both couldn’t end or didn’t even begin it. And that’s one thing that I look again on considering that, you realize, I need to make it possible for individuals can take pleasure in this sport. So in the event you began the sport off in first individual perspective, and also you’re discovering it’s an excessive amount of, then third individual is sort of a approach to step barely again from that stage of horror and make it barely simpler to take care of by having the character on display screen as a sort of Avatar of your self.”
Nakanishi has additionally spoken about how Capcom is stepping up its horror sport with Resident Evil Requiem. Discussing the Gamescom 2025 playable demo, he talked about that the studio wished to faucet into scary moments like the beginning of Resident Evil 7 and Home Beneviento from Resident Evil Village to develop a number of the creepier elements of Requiem.
“There are similarities to that part for positive,” mentioned Nakanishi, referring to the beginning of Resident Evil 7. “I feel every Resident Evil title has these kind of standalone elements the place perhaps you don’t have the weapons you’re used to. We are able to improve the horror feeling with that.”
“We sort of structurally introduced that horror side to the forefront proper at first of the sport, with a view to gel with the characterization of Grace of somebody who you realize is totally unfamiliar with and never anticipating to be thrown into such a horrible state of affairs.”
Nonetheless, with Resident Evil Requiem, Nakanishi didn’t need to merely copy and paste the horror features of Home Beneviento. Fairly, the upcoming horror title will function gameplay mechanics that permit gamers to defend themselves. This may seemingly be extremely vital since Capcom desires to make it possible for the upcoming title is scarier in the way it presents a claustrophobic gameplay section that includes an unarmed protagonist.
Resident Evil Requiem is being developed for PC, PS5 and Xbox Sequence X/S, and is slated for launch on February 27, 2026. As you watch for the complete sport to return out, try the Gamescom 2025 trailer.