Onimusha: Approach of the Sword, whereas nonetheless fairly a bit away with its 2026 launch window, has had extra particulars about it revealed because of a submit on the official PlayStation Weblog. Within the submit, particulars concerning the upcoming title’s gameplay had been affirm, together with how core mechanics like gentle and heavy assaults, and even deflection will work when the title comes out on PC, PS5 and Xbox Sequence X/S subsequent yr.
The upcoming title will make use of a extra traditional fight system, with gentle and heavy assaults getting their very own buttons – sq. and triangle respectively on a PlayStation controller. L1 works as a defensive button, inflicting the participant to parry enemy assaults and causes harm to their stamina. Hitting L1 and X collectively, nevertheless, provides an added good thing about additionally throwing the enemy off-balance, and an Issen counter could be pulled off if the participant nails the timing of the parry.
Relating to boss fights, the submit describes one usch combat in opposition to a personality named Sasaki Ganryu, who acts as a rival to protagonist Musashi. Very like the participant’s character, Sasaki can be armed with an Oni Gauntlet, which permits him to drag off highly effective assaults after gathering up souls of defeated enemies. The boss combat is seemingly designed to check the participant’s personal sense of timing on the subject of parrying and blocking assaults.
These particulars come shortly after Onimusha: Approach of the Sword acquired its newest trailer throughout Gamescom’s Opening Night time Reside occasion earlier this week. The trailer targeted on showcasing the varied Genma that gamers must tackle as play via the story as Miyamoto Musashi. Together with common swordsmen, gamers may also need to combat grander enemies, together with legendary Yokai like Nue, who can raindown lightning.
The trailer additionally showcased the truth that swords aren’t the one instruments at Musashi’s disposal. He also can tackle enemies from a distance by making use of a bow. Relating to up-close and private fight, Musashi also can change to a twinblade employees to create fiery whirlwinds to take down a number of foes without delay.
Again in June, director Satoru Nihei confirmed that Onimusha: Approach of the Sword is not going to function an open world. The title will as an alternative supply a extra linear expertise. Nihei has additionally saaid that the sport “isn’t a punishing die-and-retry” one. As a substitute, the studio was extra targeted on offering a enjoyable expertise even for gamers that may not discover themselves proficient at motion video games.
“Onimusha: Approach of The Sword isn’t an open-world sport, and it actually isn’t a punishing die-and-retry (Soulslike) sport both,” Nihei defined. “Whereas there’s little question seasoned action-game gamers will have the ability to take pleasure in it, our purpose was to make a sport which avid gamers who don’t think about motion video games their forte may also have enjoyable taking part in. In Approach of The Sword, our principal focus was to specific the clashing of blades via the motion.”
Onimusha: Approach of the Sword is a return for the franchise after the collection had been left behind in 2006’s Onimusha: Daybreak of Goals. The franchise additionally acquired a remastered launch of Onimusha 2: Samurai’s Future earlier this yr. Take a look at our assessment for extra particulars.