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Gamexplore > Upcoming > Ninja Gaiden 4 Gameplay Showcases New Combat Mechanics and Enemies
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Ninja Gaiden 4 Gameplay Showcases New Combat Mechanics and Enemies

August 8, 2025 4 Min Read
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4 Min Read
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Whereas the October 21 launch date for Ninja Gaiden 4 continues to be some time away, we now have a full hour of gameplay from the upcoming motion title courtesy of YouTube channel GamersPrey. The video, which you’ll take a look at under, doesn’t embody any commentary, and as a substitute simply focuses purely on the gameplay of Ninja Gaiden 4 over its 1 hour and 11 minutes-long runtime.

Whereas issues begin off merely sufficient with new protagonist Yakumo working throughout a protracted bridge, issues shortly begin going off the rails with the bridge collapsing, forcing Yakumo to discover a new path to his goal. TO achieve this, he’s compelled to grind alongside a rail he manages to grapple on to whereas falling. This rail grinding part additionally contains a little bit of gameplay, with the participant having to dodge obstacles whereas grinding. These obstacles vary from easy limitations to leap over, to full-on trains coming alongside the identical rail, forcing Yakumo to grapple off.

Shortly after this, we get a have a look at a few of Ninja Gaiden 4’s brutal, onerous hitting and bloody fight. The gameplay seems to be fairly clearly impressed by the Ninja Gaiden video games of the previous, in addition to different motion video games, as Yakumo dodges and slices his method by way of a pair of enemies. The video additionally provides us a have a look at what the optionally available goal system will seem like; gamers can full targets like beating a sure variety of D.D.O. Troopers or Burabura Lantern Daemons in trade for rewards like Crimson Blood Pellets and NinjaCoins.

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All through the gameplay showcase within the video, the phrases of director Yuji Nakao from again in June really feel increasingly more true. In an interview a few months in the past, Nakao had spoken about how he missed what he dubbed the “golden period” of motion video games from the mid-2000s. He introduced up video games just like the basic Ninja Gaiden Black, in addition to Capcom’s Satan Could Cry video games as examples of this, in distinction with the present motion sport panorama that has been largely dominated by titles impressed by FromSoftware’s Souls titles.

“Talking from a considerably private perspective, I grew up in the course of the golden age of 3D slash-action video games,” stated Nakao. “For folks of my era, it feels just like the sorts of video games we grew up taking part in have develop into loads much less widespread in recent times. As a substitute, we’ve seen the rise of Souls-like video games, which have definitely develop into very talked-about.”

“After all, I’ve performed and loved many Souls-like video games myself. However on the similar time, I additionally assume there’s some fact to the assumption that ‘basic 3D slash-actions’, have been more durable to search out currently. Possibly it’s simply my very own wishful pondering, however I can’t assist however really feel that plenty of motion sport followers are beginning to crave that have once more. Isn’t it about time all of us dove again in?”

As we get nearer to the discharge date for Ninja Gaiden 4, group Ninja director Masakazu Hirayama has revealed that there are plans for post-launch DLC except for simply the additional weapons a part of the sport’s Deluxe Version. Extra particulars in regards to the post-launch DLC might be revealed later, nevertheless.

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Ninja Gaiden 4 is coming to PC, PS5 and Xbox Sequence X/S.


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