Nicolas Guérin of Thunder Lotus, greatest identified for 2020’s Spiritfarer, likes viewing issues in a different way.
“Possibly it’s my contrarian nature, however Spiritfarer was meant to be sort of a counterpoint to what loss of life is normally perceived as, which is gloomy, darkish, horrible,” he instructed gamexplore lately over video name. “However there’s a silver lining. There may be some method to speak about loss of life with positivity.”
Guérin was the artistic director for Spiritfarer, the administration sim a couple of younger girl who shepherds spirits to the afterlife. He assumes the identical position for At Destiny’s Finish, the studio’s lately revealed 2026 title. At Destiny’s Finish will solid gamers as Shan, a princess who should duel her estranged siblings with each her sword and her phrases. The event workforce is taking what it realized from Spiritfarer and making use of it to At Destiny’s Finish whereas once more difficult preconceived notions — this time, these surrounding households.
“For At Destiny’s Finish, it’s sort of the reverse,” Guérin stated, mentioning how households are “great” and sometimes portrayed that manner in artwork and leisure. He as a substitute desires to discover the darker, judgemental, conflicted facet of households in At Destiny’s Finish. “I’m not there to say household is horrible, however my notion is that usually in most of artwork I are likely to understand that household is at all times seen as optimistic, which it’s,” Guérin stated.
The aristocratic nature of the household on the core of At Destiny’s Finish will certainly assist highlight the extreme complexities of its dynamic. The characters belong to “a ruling class household,” which “comes with issues and duties and ambitions and aspirations that contradict each other [and] are in battle with each other.”

Picture: Thunder Lotus Video games
Guérin and his workforce at Thunder Lotus intend to make you “really feel like these characters belong to your loved ones” and to have you ever construct an emotional reference to them, which was additionally a part of the draw of Spiritfarer and its life-like characters that felt like actual folks. “For us, [we have] the identical feeling [of] ‘that character we now have on display reminds [us] of somebody we knew’ as a result of that somebody we knew is definitely part of that character!” Guérin stated, explaining how the workforce infused private tales from the builders with the sport’s characters.
“Additionally, you will get to evaluate them,” Guérin stated of the household central to At Destiny’s Finish. He desires gamers to query themselves and surprise: “Do I even have empathy for what that particular person lived or do I even have antipathy or judgment in the direction of the consequence of what he or she did due to her upbringing?”
The workforce is drawing inspiration from historic aristocratic households for At Destiny’s Finish’s central characters. “There is no such thing as a historical past that’s extra fucked up than aristocratic transitions and inheritance. It’s horrible. It’s horrible,” Guérin stated. He’s initially from France, and famous the parallels between “what’s occurring on the earth, and particularly for us in western nations” and the way nations used to deal with energy within the 1800s and earlier. “I’m tremendous keen on the way in which the world was formed and the nations had been formed.”

Picture: Thunder Lotus Video games
Like actual world historic aristocratic households, drama abounds in At Destiny’s Finish. Shan begins estranged from her household, having not seen them for a pair years. Resulting from occasions of the start of the sport, which we gained’t spoil right here, Shan turns into Princess of Swords. She not solely has to reconnect along with her siblings — but additionally take their swords.
“That custom is every era has to have one of many siblings, who all inherited particular powers in particular swords, that one has to persuade all of the others mainly to take again their swords from them, personal them, and grow to be the following ruler of that era.” Fairly the tall job for Shan as she has to inform her relations, whom she hasn’t seen in a while, “‘Yeah, I imply, I’ve to take your sword from you.’” Guérin succinctly described it as “a little bit of a merciless ritual.”
When requested if any of Shan’s siblings ranked as essentially the most enjoyable to create, Guérin stated, “I like all of them, they’re all my kids.” However love doesn’t stop the artistic director from being trustworthy about them. “They’re all fucked up in a manner. All of them signify a failure of their very own making, however […] all of them have that a part of them that you just nonetheless like, they’re all lovable, they’re all horrible.” The sport acknowledges their faults, however may even push gamers to “really develop empathy for them.”

Picture: Thunder Lotus Video games
Their swords, identical to Shan’s God Sword Aesus, will play a big position within the narrative. Thunder Lotus and Guérin are taking a look at Gaul and Celtic mythology to assist craft these swords, which comprise the facility of gods and are characters in their very own rights. However their energy doesn’t come with no value.
“[A] god sword’s wielder has needed to make a sacrifice of a physique half to host the sword. The thought is that the sword itself is sort of fused with the wielder.” Shan’s sacrifice? Her throat, “which disadvantaged her from her voice. So mainly every time Shan speaks, she mentalizes ideas which are then expressed as a voice by the sword itself.”
As the sport revolves round an aristocratic household, themes of lineage, inheritance, and freedom of alternative will play giant components in At Destiny’s Finish. Shan’s household lineage is represented within the ability tree, which Guérin famous appears like a household tree. “[At Fate’s End is] about mainly persevering with or questioning your legacy. […] What’s the extent of my very own contribution to my lineage? Am I simply me or am I the results of a really lengthy line that occurred to finish up with me?” Guérin stated. Lineage is tied to the swords as effectively. “The sword has been passing down via generations. You’re the Nth knight that had this sword for the reason that creation of it.”
The characters and swords tie into development and gameplay as effectively, not simply At Destiny’s Finish’s narrative. “Making the sword progress will make you perceive extra of the characters” who wielded the sword earlier than Shan. “The sport is a lightweight RPG through which you get one thing that will likely be seen as expertise factors that you just make investments into abilities. However these abilities are development, like an archeology of the earlier wielders of the sword,” Guérin stated.

Picture: Thunder Lotus Video games
Future can also be at play in At Destiny’s Finish, and Guérin likened participant alternative within the narrative — “mainly you may have a good quantity of management” — to tarot (the medium of card studying, not the cardboard recreation). “Tarot is attention-grabbing as a result of it’s a type of traditions that may make the reader learn one thing that’s really written in future,” Guérin stated. “However it contradicts the concept of free will as a result of if every thing is written upfront, why trouble?”
He mentioned how the positions of various drawn playing cards have completely different meanings in tarot, like “loss of life upright means change, however loss of life reverse means no change.” That is the place participant alternative comes into play, with Guérin saying, “you’ll encounter many [kinds of] tarot via the course of the sport” and that Shan’s sword interprets the world via tarot, that means you’ll have the ability to reverse playing cards and have some management over destiny.

Picture: Thunder Lotus Video games
Her cool sword gained’t be only for tarot and participant alternative, although. At Destiny’s Finish could be very a lot an motion recreation, one thing the studio is intimately aware of. Although Thunder Lotus rose to prominence with Spiritfarer, its different video games — Jotun, Sundered, and 33 Immortals, which one other workforce is at present engaged on — all have fight as core components of their experiences, and At Destiny’s Finish will likely be no completely different.
Guérin cited his love for animation and the attractive work of the artwork workforce as causes for injecting motion into At Destiny’s Finish. “Whenever you play as a personality, the primary reflex that you’ve got as a designer, I say, ‘Oh, I wish to have that little avatar there to take action many issues as a result of [controlling the character is] so nice, it’s so good,’” Guérin stated. “The great thing about the animation, the way it flows, the way it feels — it’s actually the second of pure surprise that it’s nearly like a visceral reflex and a visceral intestine feeling. I actually wish to have the character transfer on display. So it tends to make us have mainly a platformer or action-oriented gameplay.”
These on-screen actions should wait a bit, nevertheless, as At Destiny’s Finish isn’t due out till someday in 2026. It’s been introduced for PlayStation 5, Home windows PC, and Xbox Collection X, and the workforce would “like to make” At Destiny’s Finish for Nintendo Swap 2 as soon as it could actually get its palms on a devkit. (OG Swap house owners shouldn’t maintain out hope, although — “We most likely gained’t have the ability to have the sport working on [Nintendo] Swap as it’s,” Guérin stated.)
When At Destiny’s Finish does arrive, count on the sport to emotionally problem you, simply as Spiritfarer did. It’ll be stuffed with siblings that you just’ll decide identical to you do your individual flesh and blood, besides this time you’ll even be wielding a God Sword in battle.