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Gamexplore > PC Game > Not every game needs to be a first-person mystery
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Not every game needs to be a first-person mystery

July 11, 2025 6 Min Read
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6 Min Read
Not every game needs to be a first-person mystery
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Missile Command Delta is a brand new tackle a traditional 1980 arcade recreation by Atari. I noticed a trailer and was instantly taken with what appeared like an ingenious reinterpretation of the good however archaic unique’s gameplay. I couldn’t wait to get caught in.

So you may think about my disappointment when the sport turned out to be a tepid, poorly written first-person narrative recreation, during which I prodded listlessly about an deserted bunker, fixing tedious puzzles and chatting to my character’s shallow, stereotyped buddies. Solely sometimes was I allowed to play a superb new Missile Command recreation.

The unique Missile Command may be the final word Chilly Battle online game, or at the least the purest expression of 1. Intercontinental ballistic missiles streak down from the highest of the display towards six cities on the backside. Utilizing a trackball, you purpose your personal missiles to detonate of their path, hoping to catch the incoming projectiles within the coruscating bloom of your missile’s explosion. Taking part in the sport, you’re in a frantic defensive state, erecting a fragile, short-term barrier towards the fixed risk of nuclear doom raining down from above.

Missile Command is without doubt one of the traditional designs of video gaming’s earliest days. However it’s been extra immune to revival than contemporaries like Pac-Man, partially as a result of its management scheme doesn’t map effectively to buttons or sticks. (Mouse works higher — I bear in mind a model for the unique Apple Macintosh — however is arguably too simple.) Tasked with the fashionable remake by Atari, builders 13AM Video games and Mighty Yell have give you an ingenious answer: turning it right into a turn-based tactical puzzle recreation.

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Missiles explode in a puzzle in Missile Command Delta

Picture: Mighty Yell, 13AM Video games/Atari

In Missile Command Delta, the sphere of play is now a board of hexagons. Every flip you might be introduced with enemy missile trajectories, and might launch as much as three missiles out of your arsenal in protection. Missiles are available many differing types, introduced as playing cards, with totally different ranges and vitality prices. One-stage missiles detonate on that flip, whereas two-stage missiles will take two turns to succeed in their vacation spot; on detonation, they create a flower-shaped fireball of seven hexes that may destroy any enemy missiles (or pleasant ones, for that matter) which can be in vary or that attempt to cross by their blast radius on that flip.

It’s a splendidly environment friendly and absorbing design that works simply as effectively within the puzzle-like coaching missions, which have rigorously curated assault patterns and “decks” of missiles to make use of, because it does within the for-real missile assaults, that are extra free-form. All Missile Command Delta wanted to do was give me as many of those missions to play because the designers may give you.

Sadly, somebody decreed that this intelligent tribute to a minimalist 45-year-old arcade recreation wanted to have a narrative. And that the story needs to be a few bunch of teenagers breaking right into a seemingly deserted army bunker, many years after its final use, simply as an especially geopolitically obscure battle breaks out. And that the story needs to be delivered within the drained type of a first-person puzzle thriller during which you rifle by drawers for key gadgets and examine the various memos strewn round for clues.

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Missile Command Delta player shines a flashlight in a dark room with Cold War era corporate furniture

Picture: Mighty Yell, 13AM Video games/Atari

I kind of get the try to assemble a extra trendy body round Missile Command’s Chilly Battle theme, and certainly the meta reference to the age of the sport itself. Discovering and enjoying it on outdated computer systems with large, round CRT shows in a dusty bunker is a cool concept. It’s the one concept the sport wanted — although “want” is a stretch, as a result of the sharp design of the techniques recreation speaks so succinctly for itself. The idea additionally would have labored significantly better in a extra particular interval setting, particularly contemplating the story’s gestures towards Eighties children’ films like The Goonies and, particularly, 1983’s WarGames, during which a younger hacker accesses a army supercomputer and brings the world to the brink of World Battle III.

The true situation, although, is the lackluster execution of Missile Command Delta’s first-person thriller — Blue Prince it isn’t — and the pointlessness of its inclusion to start with. 13AM Video games and Mighty Yell recreation up with an unique and distinctive recreation and embedded it inside a by-product and rote one which performs like a legion of different indie wannabes. It’s a dilution of one thing particular, and it reveals a tragic insecurity within the recreation’s core concept.

Not each form of recreation design wants a story body; not each story must be a J.J. Abrams-style thriller field. The unique Missile Command, as fundamental because it was, instructed a narrative in regards to the late twentieth century’s pervasive worry of armageddon that was powerfully resonant in its time, and will likely be remembered loads longer than this one.

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