Whereas IO Interactive has beforehand revealed that 007: First Gentle will nonetheless be completely different from its Hitman sequence regardless of additionally sharing fairly a couple of similarities, the studio’s CEO, Hakan Abrak, has indicated that the Bond recreation may also get Elusive Goal-styled limited-time missions.
In an interview with The Sport Enterprise, Abrak spoke about how IO Interactive already has expertise in doing this type of factor with the Hitman titles, and the way the studio needs to develop on its single-player choices by way of post-launch content material.
“We clearly have tons of expertise now from World of Assassination, and tons of expertise on find out how to lengthen a single-player expertise by giving fascinating free content material to gamers,” stated Abrak. “The primary goal with 007 First gentle is to return out with the absolute best, most impactful journey for avid gamers. Once more, with out giving an excessive amount of element, you may anticipate that we’ll be making use of a few of our learnings from World of Assassination to Bond.”
For context, the Hitman trilogy – at present obtainable as Hitman World of Assassination – options limited-time Elusive Goal missions the place gamers can solely try the mission as soon as, and success is rewarded with distinctive gear. These Elusive Goal missions are sometimes cycled out and in as time goes on. The latest Elusive Goal, as an illustration, was On line casino Royale’s Le Chiffre, as soon as extra portrayed by actor Mads Mikkelsen.
“That provides us extra challenges to play with,” added Abrak. “In Hitman, you will have these reside challenges. And moreover the issues that we’re in a position to do in Hitman, we will do extra actiony issues and extra kinetic challenges in Bond.”
Earlier this month, franchise director Jonathan Lacaille spoke about how IO Interactive needs to strike a stability between systems-based gameplay that Hitman is legendary for, with the motion gameplay one would anticipate from a recreation based mostly on James Bond.
“It’s both or,” Lacaille stated, referring to action-packed gameplay and Hitman-styled systemic gameplay. “IOI has a pedigree, and that matches rather well on IP, so we’re leaning into that, after all. However that may not inform the total story of who Bond is.”
“We’re leaning loads on what IOI does greatest, however we needed to provide you with quite a lot of new issues that IOI needed to study and to reiterate on to actually carry the total Bond expertise,” Lacaille continued. “As an illustration, driving, not accomplished that earlier than, and we’re doing that now.”
Lacaille additionally spoke about how the studio is reimagining the way it handles how gamers deal with conditions in 007: First Gentle. Somewhat than in Hitman the place having to tug out a gun is taken into account a “failing situation”, 007: First Gentle will as an alternative reward motion gameplay simply in addition to it does stealth.
“Capturing normally was a failing situation in Hitman, and right here it’s a giant a part of the sport,” defined Lacaille. “We don’t need the sport to simply go by capturing and capturing and capturing. So we need to give the participant quite a lot of instruments to really feel as sensible as Bond within the recreation.”
007: First Gentle is in growth for PC, PS5 and Xbox Collection X/S, and might be popping out in 2026.