Although The Witcher 4’s tech demo on the current State of Unreal didn’t mirror the precise state of gameplay, it nonetheless drew consideration for all the proper causes. Operating at 60 frames per second with ray tracing on a base PS5 is formidable, but it surely additionally represents a shift for the studio all the time demoing its titles on PC.
Talking to Digital Foundry, Charles Tremblay, CD Projekt RED’s VP of expertise, defined that the studio encountered varied issues previously when creating for PC after which cutting down. This was most evident with Cyberpunk 2077 on PS4 and Xbox One. “This time round, we actually need to be extra of a console-first growth. Then, we labored with Unreal and noticed the problem. To understand the ambition to make what we would like – 60 FPS on PS5 – there can be work.
“And that is why we began to speak to determine what must be achieved with the expertise. We additionally determined we have to have all these issues that have to be developed. The place we go from there, it’s onerous to say, however proper now, we actually need to deal with what it means to make this ambition on a console, and we’ve the mission at 60 FPS. We actually wished to additionally goal for 60 FPS as soon as once more and never return to 30 FPS or one thing like that.”
Such a process might be difficult on the Xbox Collection S, which isn’t as highly effective as both the Collection X or PS5. Tremblay responded that it’s “subsequent on our radar,” however that 60 FPS can be “extraordinarily difficult” on Collection S. “Let’s simply say that that is one thing that we have to determine.”
CD Projekt RED hasn’t confirmed the platforms for The Witcher 4. Even the discharge window stays unknown as a result of early stage of growth, but it surely gained’t launch in 2026. On the intense facet, you gained’t have to fret about fetch quests, just like The Witcher 3: Wild Hunt. Keep tuned for extra updates within the meantime.