Whereas the PS5 has been doing properly for Sony, the corporate’s R&D groups have already began wanting in direction of the longer term. Sony Interactive Leisure president and CEO Hideaki Nishino spoke about the way forward for PlayStation throughout a latest enterprise section assembly. In response to VGC, Nishino additionally spoke about whether or not cloud gaming might be one of many avenues for the way forward for Sony’s consoles.
In response to Nishino, whereas cloud streaming is a promising entrance, particularly in the case of the know-how concerned, community stability remains to be a sticking level for the corporate. Cloud streaming additionally tends to be dearer for Sony itself in the case of “value per playtime”.
“Cloud streaming is progressing properly from a technical standpoint, as now we have demonstrated with [our] choices, however end-to-end community stability is just not in our management,” Nishino stated. “And the upper value per playtime in comparison with the normal console mannequin stays a problem.”
“Cloud gaming is more and more offering an extra possibility for gamers to entry content material, however our perception is that almost all of gamers proceed to wish to expertise gaming via native execution with out dependency on community situations. And PS5 and PS5 Professional have validated this thesis, I consider.”
Nishino additionally famous that, whereas wanting on the future is vital, the Sony can also be doing properly with its present and older consoles. He particularly brings up the truth that 124 million month-to-month lively customers are nonetheless taking part in their video games on a PS4, fairly than dashing to improve to a PS5.
“We now have a big ecosystem of extremely engaged gamers throughout each the PlayStation 5 and the PlayStation 4 generations. So naturally, due to this fact, there’s an enormous curiosity in our subsequent era console technique,” stated Nishino. “Whereas we can’t share additional particulars at this stage, the way forward for the platform is high of thoughts. We’re dedicated to exploring a brand new and enhanced means for gamers to have interaction with our content material and providers.”
Sony Interactive Leisure SVP of finance and company growth Lynn Azar echoed Nishino’s sentiments about having gamers throughout a bunch of various consoles when requested in regards to the potential enterprise impression of the subsequent iteration of PlayStation consoles.
“As Nishino-san talked about, we’re nonetheless exploring what the way forward for our platform would appear like. So, due to this fact, while we can’t present any additional steerage on working revenue in future years, I’d prefer to re-emphasize that our monetary profile as a enterprise has developed according to our technique.”
Azar additionally identified that, at this level, a lot of the firm’s income come from recurring sources, together with in-game microtransactions and subscription providers.
“So, we’ve diminished conventional cyclicality, as you describe it, by establishing a big ecosystem of gamers throughout each the PS5 and PS4 generations, which supplies recurring revenues,” stated Azar. “So, this has pushed total excessive and secure stage of spend on content material and providers, which, by the way in which, now represent over two-thirds of our income, offering a constant, predictable, and worthwhile base of our income.”
Whereas Sony has been coy about saying any plans for its next-gen console, a press release from again in 2022 indicated that Sony was taking a look at releasing the PS6 after 2027.