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Gamexplore > My Bookmarks > PC Game > For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans
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For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans

June 10, 2025 9 Min Read
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9 Min Read
For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans
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Invincible VS, a brand new 3v3 tag-based combating recreation primarily based on Robert Kirkman’s Invincible comics and animated collection, is being developed with you in thoughts. Whether or not you’re a critical participant of combating video games or simply somebody who digs Invincible, developer Quarter Up desires to provide you one thing you’ll love, says govt producer Mike Willette.

“At first, [we’re] constructing a tournament-quality, brutal superhuman combating recreation with a tag part in it,” Willette informed me in a video name in Could, earlier than speaking in regards to the intricate depths of his staff’s new combating recreation. However Willette additionally says he “desires to make Invincible VS your first combating recreation.”

“One among our mantras at Quarter Up is we wish each participant to appear and feel like a badass,” Willette boasts, saying that gamers who study the sport’s combos and Invincible VS’ versatile tag system ought to have simply as a lot enjoyable as those that use computer-guided auto combos.

Willette beforehand labored on the 2013 revival of Killer Intuition. At Quarter Up, the primary inner studio at Skybound Video games, he’s joined by a few of his former KI cohorts, together with recreation director David Corridor, lead fight designer John Bautista, and Brandon Meesak, who’s engaged on Invincible VS’ rollback netcode.

Invincible and Atom Eve battle Thula on the moon in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

The Quarter Up staff, Willette mentioned, realized loads of classes in the course of the growth of Killer Intuition and over “the previous 10 years dreaming about [making] our subsequent fighter.” That features investing in a deep and versatile combo and team-based tag system, in addition to counters for each, and constructing an auto-combo system with simplified controls.

“One factor that we acknowledged is nobody desires to observe a single-player recreation or take part in a single,” Willette mentioned, referring to countless combos in “video games the place you get hit as soon as and also you’re like, Oh shit, now I’m simply watching someone else [play].”

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Invincible VS will function a forged of acquainted heroes and villains from the franchise, and an emphasis on groups of characters coming collectively.

“We actually wished to implement that concept of groups,” Willette mentioned, “As a part of our Omni Tag system, the place while you’re in a combo string, you’ll be able to maintain down one in every of your assists — we name it an Lively Tag — they arrive in and proceed the combo proper alongside with you. You are able to do it within the floor, you are able to do it within the air. We wished to create a very versatile system the place you didn’t should memorize what number of floor bounces or wall bounces or OTGs you had in a combo.”

Bulletproof kicks Invincible in the stomach in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

Willette defined that Invincible VS could have a combo meter, which he described as “like a bucket that you simply maintain all of your combos in and when it will get full, somebody will drop out of your combo. There are particular issues that you are able to do inside that construction that’s tremendous versatile that means that you can sort of cheat it a bit of bit or proceed your combo. So after I Lively Tag in a companion, I get a bit of little bit of that combo meter again.”

However as beforehand famous, the devs at Quarter Up don’t need gamers to get caught in countless combos and watch helplessly as their life bar depletes. “There are different methods to get out of a combo sequence,” he says. “Throughout these Lively Tag sequences, you are able to do a counter tag. So even in case you’re right down to your final character, in case you see an incoming character, there’s a method so that you can break and get out of it. There’s additionally methods to bait the break, and so you then get this interaction of thoughts video games each time an Lively Tag happens between the 2 sides. Along with that, implementing staff [play], you’ll be able to really name in one in every of your assists in your staff to return in and break up the combo, however you’re sacrificing assets and also you’re sacrificing utilizing them for 10 seconds. So that you weigh threat/reward in all of those methods within the interaction between them.”

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Willette says that Invincible VS’ methods “enable for hype moments” and lean into the brutality and violence of the Invincible franchise. Steak and sizzle, principally. Preventing arenas and the characters themselves will showcase the destruction of super-people combating, resulting in gory finishers.

Invincible taunts Thula with a bloody hand in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

Quarter Up and Skybound Video games haven’t revealed the complete roster for Invincible VS — Omni-Man, Invincible, Atom Eve, Thula, and Bulletproof have been confirmed — however Willette acknowledged {that a} huge roster is vital for a tag fighter, and that the sport’s roster will proceed to develop. Invincible VS is “extra according to a premium product” and never free to play, he says, and Quarter Up plans on supporting the sport long-term with extra characters and content material.

Willette says that creating Invincible VS in home at writer Skybound, reasonably than as a part of an outdoor studio, provides the Quarter Up staff enormous benefits.

“I’m an enormous fan of Invincible earlier than I even began engaged on the challenge,” he says. “The benefits that we’ve right here is [having access to] the artistic staff behind the present, Robert Kirkman, Corey [Walker], and Ryan [Ottley]. We have now entry to all these references from the present and from the comics that might be so arduous to get if we have been only a licensed product. So we get to have these conversations, like, Does Omni-Man get reduce? Does he bleed? The place does he bleed from? We may go proper to the supply and determine these items out, which is basically distinctive. You don’t sometimes get these alternatives and also you don’t get loads of the bureaucratic stuff that sometimes blocks you from simply discovering issues out and sort of transferring ahead.”

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The larger problem, Willette says, “is discovering out how we will get folks to be not simply followers of Invincible, however followers of combating video games too.”

Atom Eve fires an energy beam at Bulletproof while Invincible slide kicks in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

“We love the characters and we love the style, so we need to marry these issues and make you a fan,” he says, “to the place you’re going to select [Invincible VS] up, you’re going to play, and assume I didn’t understand that character’s that badass. I’m going to maintain taking part in that character. Then I need you to graduate from taking part in in tutorials and coaching to taking part in on-line and feeling comfy. You don’t should be one of the best on the earth; not everyone seems to be Justin Lengthy. We’re not all going to be execs, however we will play and luxuriate in ourselves and that’s the place I need everybody to really feel. It’s like I can exit to the park and throw the ball. I can go surfing and play with folks in Invincible VS and really feel superior.”

Invincible VS is slated for launch someday in 2026 for PlayStation 5, Home windows PC, and Xbox Sequence X.

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Reading: For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans
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