The nightmare was actual, the state of affairs was not.
Revenge of the Savage Planet, an journey unfold throughout a lot of distant — and fairly savage! — planets, invitations nonlinear exploration. To finish its missions and uncover all of its secrets and techniques, you should leap into an unknown the place the otherworldly flora, fauna, and even the inorganic materials are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robotic sidekick to whisk me via the depths of alien oceans, I descended right into a collection of caverns below the Zenithian Rift to see what was happening down there. The specters of loss of life I encountered beneath weren’t even designed to hang-out me.
In Raccoon Logic’s sequel to Journey to the Savage Planet, gamers are tasked with scanning each object in each nook and cranny to assemble an exhaustive log of supplies situated on every planet. At first, the duty is a stroll within the (overgrown killer) park: discover a tree, scan a tree. Discover a slobbering beastie, scan a slobbering beastie. However a counter on the map charting your scannables turns into probably the most daunting subtask — can I actually discover each single micro scannable? I discovered myself longing after finishing the core missions. To essentially 100% this, there was much more cause to enterprise into probably the most uninviting areas, together with a darkish underwater cave on Zenithian Rift that completely didn’t seem like it contained any scannable gadgets. However I couldn’t not go in there.
It took about two seconds for me to understand… I had made a horrible mistake. Whereas the cave was simply accessible from the water, there have been no enemy or collectible breadcrumbs to counsel this was a spot the oldsters at Raccoon Logic meant for me to. I used to be lured in by curiosity, however the pleasure of discovery in Revenge of the Savage Planet acquired the very best of me. Now I used to be caught. I had stumbled right into a graphical anomaly, an in-game black gap that had an entrance however no obvious exit.
In Revenge of the Savage Planet, you possibly can’t beam again to beginning areas on the fly or off your self in an effort to respawn out of your final save. In a intelligent however seemingly divisive design alternative, the sport forces you to navigate to transporters unfold throughout the worlds in an effort to beam off to your subsequent desired location, which forces traversal and new encounters. However it meant that whereas bumbling round at nighttime, hoping to discover a manner out of my watery grave, I couldn’t merely die and transfer on. I used to be truly trapped, and in a situation I haven’t skilled in fairly a while, feeling IRL like I used to be truly trapped.
I already don’t do nicely with underwater ranges out of an intense concern of drowning. Fortunately for me, most video games will throw me the lifeline of a visible countdown for instance oxygen ranges, guaranteeing (1) I floor in time and (2) I don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t want that as a result of there’s no punishment for having fun with the waters; you’re already in a spacesuit and the challenges you encounter by way of underwater scooter require a bunch of time-intensive backwards and forwards. Doing all of it on restricted air would merely not be enjoyable. However that meant, caught on this tight underwater cave, I might by no means die. I used to be in limbo. Or possibly I used to be in hell.
I spent far too lengthy looking for a route out. Streaks of sunshine bled in from a theoretical escape that I might by no means attain — any time I believed I used to be shut, I ran into a brand new rock and located myself jetting in the other way. Not since I watched The Rescue, the riveting-yet-terrifying documentary in regards to the staff of divers who squeezed via cave passageways to free 12 trapped Thai soccer gamers, had my obvious claustrophobia had its manner with my nerves. I can’t fairly clarify why I pushed myself over the sting to search out an in-game answer to this unintentional problem, besides to say that I actually needed to do a great job at Revenge of the Savage Planet.
Most glitches are thought-about errors by programmers, annoyances by gamers, and sometimes shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s loss of life cave would possibly fall into the primary two classes, nevertheless it’s a harrowing expertise I finally appreciated, a novel screw up that would solely occur in a sport. I’ve by no means felt really trapped in a movie, regardless of the very best efforts of 3D stereoscopic results and 4DX rumble seats. After lastly rebooting Revenge of the Savage Planet, I needed to give myself a couple of minutes to let my coronary heart price die down earlier than I grabbed the controller. However I acquired proper again to it. Certain, this was a glitch, however in a sport the place exploration is every little thing, leaping into a real unknown — one which the creators of the sport clearly didn’t intend me to search out — was its personal type of success.
Revenge of the Savage Planet is at present obtainable for PC, Ps, and Xbox, and it’s at present on Sport Go.