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Reading: The Midnight Walk taught me that it’s okay to embrace the darkness
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Gamexplore > VR News > The Midnight Walk taught me that it’s okay to embrace the darkness
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The Midnight Walk taught me that it’s okay to embrace the darkness

May 12, 2025 9 Min Read
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9 Min Read
The Midnight Walk taught me that it’s okay to embrace the darkness
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As I’m certain is the case with many individuals proper now, I’m at the moment going by way of it. It’s arduous not to take a look at the state of the world proper now and never spiral slightly bit. Issues in regards to the economic system and the damaging rise of AI have bled into my private {and professional} anxieties, leaving me at nighttime. So many instances this yr, it has felt like my hearth has been blown out. However you aren’t doomed to everlasting blackness as soon as a flame goes out; with slightly effort, it may be rekindled.

So maybe it was destiny that I sat all the way down to play The Midnight Stroll this previous weekend on a whim. After two exhausting weeks of journey that totally drained my vitality, I made a decision to settle in for developer MoonHood’s debut recreation. I didn’t know a lot about it aside from the truth that it’s an journey recreation that incorporates a Claymation artwork type that’s a useless ringer for Tim Burton’s work. Although it may be performed on a standard show, I selected to attempt it on PlayStation VR2 as a substitute. I’m unsure why. Possibly I simply needed to vanish for 4 hours — a textbook case of escapism.

Fortunately, The Midnight Stroll didn’t let me drift away. As a substitute of escaping my troubles in a fantastical world, I bought the knowledge I wanted from a transferring fable that’s about each reigniting your inside hearth and figuring out when it’s okay to embrace the darkness. Like every nice fantasy, it solely whisks us away to carry us again to the place we began with recent eyes.

Hearth in my coronary heart

Created by a brand new studio based by builders who labored on Misplaced in Random, The Midnight Stroll is a playable fable constructed out of clay. In it, I management a personality identified solely as The Burnt One who units out on a quest to carry mild to a darkish world. I’m accompanied by a critter named Potboy, a sentient lantern whose flame is precisely what I must navigate fire-based puzzles which have me lighting candles and heating up cauldrons to lift platforms. It’s a simple journey recreation that’s solely constructed round mild puzzles as a substitute of fight.

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Its most instantly putting high quality is its stop-motion artwork. Like this yr’s South of Midnight, it does a convincing job of adapting bodily animation to an interactive medium, full with characters which can be animated on twos. At first, I see an apparent parallel to Tim Burton, however The Midnight Stroll has its roots in deeper animation traditions. I’d liken it extra to basic European and Soviet movies, sharing extra in widespread with Yuri Norstein’s Hedgehog within the Fog than The Nightmare Earlier than Christmas. It strikes a fragile tonal stability that’s someplace between cute and creepy. It’s childlike, as if pulled out of a storybook, however mature and emotional in the identical breath.

It’s kind of a Rorschach check for gamers as there are a couple of methods you may categorize it relying on how its tone hits you. At instances, it’s a heat and charming journey. Different instances, it’s almost a horror recreation within the vein of Little Nightmares. That duality isn’t a flaw, however fairly a perform. The Midnight Stroll could be very a lot in regards to the rigidity current in its tone.

The story takes place throughout 5 chapters, every of which is centered round hearth as a multi-purpose image. In some tales, hearth is a basic useful resource wanted for survival. I must carry hearth again to a freezing city to maintain it heat, as an illustration. Different tales summary it a bit extra. One chapter tells the story of a craftsman and his strained relationship along with his daughter, a battle that snuffs out his inventive ardour. A lot of the gameplay has me resolving these points by wielding the ability of fireplace to unravel villagers issues as I embark on a trek up the fabled Midnight Stroll to revive a burnt out solar.

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MoonHood will get inventive about how one can flip its image into gameplay. I often must seize large matches and strike them towards a field to mild torches. I can command Potboy to maneuver round and light-weight objects up with the press of a button, making for some intelligent “one-player co-op” puzzles. One repeated sequence has the 2 of us operating by way of a raging storm, stopping to cover behind rocks earlier than a giant gust of wind freezes us. In these moments, I must huddle round his burning head to remain heat. Hearth isn’t simply a component right here, however a lifeline. It’s no marvel that the residents of this world really feel so misplaced with out it; they’re left wandering by way of the darkness.

You could be tempted to boil story all the way down to a battle of sunshine vs. darkish, a uninteresting crutch of a theme that so many video games lean on. The Midnight Stroll is much extra nuanced about that although, which is the place its wonderful VR mode comes into play. Darkness might be terrifying for The Burnt One. It hides monsters that stalk the hero, forcing me to sometimes tiptoe by way of stealth sequences lest I’ve the bejeezus scared out of me. However like hearth, darkness could be a instrument too. After I shut my eyes (actually on PSVR2 because of wonderful eye monitoring), I develop a superpower. I can hear hidden objects like keys, permitting me to search out them by monitoring the sound. After I see a blue eye icon, I can shut my eyes to disclose secret paths. Some enemies have that very same eye and I can vanquish them by standing tall and shutting my eyes fairly than turning and operating away. I’m scared the primary time I try this, as I can hear the sound of a charging beast approaching. However once I open my eyes, it has disintegrated.

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The nuance to The Midnight Stroll‘s story is in the way it sees darkness as a necessity like water. Somewhat than being one thing to flee, it’s framed as a constructive drive that permits us to recuperate when instances get robust. There’s room for self reflection within the seemingly infinite blackness. Stretch out so far as your physique will permit to fill that void after which strike a match if you’re able to proceed the lengthy stroll.

That concept resonated with me by the tip of the four-hour journey. The extra I performed, the much less I dreaded the darkish. The horror components dissipated as I grew extra assured. I might shut my eyes with out concern, beating the monsters on their dwelling turf. I used to be nonetheless on a quest to rekindle a misplaced flame, however I discovered that I might navigate the twisted clay world even with out it. We aren’t misplaced even when the lights exit. There’s at all times a path ahead. Shut your eyes, take a deep breath, and pay attention.

The Midnight Stroll is accessible now on PS5, PC, and suitable VR headsets.

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Reading: The Midnight Walk taught me that it’s okay to embrace the darkness
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