As considered one of this month’s largest releases, Elden Ring Nightreign represents a change in tempo for FromSoftware. Although it makes use of property, areas and enemies from Elden Ring, the main focus is on co-op and a rogue-like construction that encourages a number of runs. For these with issues following the community check, sport director Junya Ishizaki has confirmed some modifications.
Chatting with the PlayStation Weblog, Ishizaki confirmed grievances like gamers having issue understanding seen parts on the map or studying the Nightfarers’ strikes. “To deal with these points, we made some modifications in order that data was conveyed extra clearly to gamers throughout gameplay.” It also needs to be clearer to grasp your subsequent steps throughout a run.
Ishizaki additionally confirmed “changes” to the issue following participant suggestions to “strike a steadiness that makes the sport difficult as you progress, however nonetheless manageable.” One of many Nightlords, Gladius (the monstrous three-headed beast), can be as a consequence of obtain some “updates.” Whether or not this implies a rise in issue or different modifications stays to be seen, so keep tuned.
Elden Ring Nightreign launches on Could thirtieth for Xbox Sequence X/S, Xbox One, PS4, PS5, and PC. It retails for $39.99 and received’t characteristic cross-platform play. Gamers can solely queue up solo or with two different teammates, however the developer is wanting right into a duos queue post-launch.