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Gamexplore > VR News > What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In Headset
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What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In Headset

May 7, 2025 7 Min Read
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7 Min Read
What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In Headset
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Table of Contents

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  • Multitasking Help In visionOS Is Extra Than Advisable And Much less Than Required
  • Subsequent Steps In Apple Imaginative and prescient

Final week I spoke by telephone after which transferred the decision to headset the place I went head to head with the developer of CubicLayer.

Contacting me initially through Bluesky, and asking to be recognized by his first title Sean, the developer lists themselves as Industrial Volumetrics on the Apple App Retailer. In headset, the dev confirmed me contained in the file system on his Mac the place I watched intriguing movies, together with one displaying a digital fishing pole close to the bodily ocean, one other with a wrist-based digital compass, and a time lapse of a hike up a mountain carrying the Imaginative and prescient Professional.

I additionally confirmed the developer my very own movies captured in Central Park testing out CubicLayer. I had tried it out over the earlier weekend beginning on a park bench and rapidly discovered myself testing the resilience of Apple’s environmental sensing by strolling across the park. I uttered a wow when the headset correctly occluded a tree in my close to subject in entrance of a voxel creation by the bench farther away.

Pinching within the open air creates voxels and I rapidly sketched my title behind a tree in public: “Ian was right here.”

As my testing progressed, I discovered myself baffled by sure design decisions whereas concurrently impressed by the presentation of the underlying spatial scanning information gathered by the headset. I discovered myself persevering with to make use of the app after I bought residence. The developer took notes of my criticism throughout our dialogue and we talked in regards to the worth of potential options for the long run, like Shareplay.

See also  Both Red Matter Games Are Getting Physical Releases For PlayStation VR2

Multitasking Help In visionOS Is Extra Than Advisable And Much less Than Required

Regardless of this app being naked bones, CubicLayer is already extra helpful and compelling than the overwhelming majority of apps obtainable on the App Retailer, just by reality of it being usable as a flat panel, a quantity, and a totally immersive app. If you wish to perceive how visionOS intends to combine into your life extra deeply than iOS, begin being attentive to the thought which you can have a vast quantity volumes and panels wherever you need, however you possibly can solely truly go to one digital world at a time.

The panel interface is simply the principle menu, however at any time you possibly can go into totally immersive mode and take away the distractions to construct into boundless area. It’s my honest perception that apps missing all or most of those modes will likely be crowded out on visionOS by people who do.

CubicLayer bears some similarity to Figmin XR, for instance, besides that’s a little bit of an insult to how polished and highly effective Figmin is as a toolset. There’s a voxel editor inside each Figmin and CubicLayer, however CubicLayer helps the visionOS quantity mode as an choice when Figmin doesn’t. Which means, in a really basic means, you don’t must go “inside” CubicLayer to make issues in the identical means Figmin requires. You may make one thing with voxels whereas watching a film or enjoying a flat recreation utilizing CubicLayer as a quantity irrespective of for those who’re in full VR or your bodily surroundings in passthrough.

See also  Hit Physics Sandbox ‘Besiege’ is Coming to Quest in May, Trailer Here

Most notably, CubicLayer features a mode which pulls from the GPS of a paired iPhone to anchor digital creations on a particular spot within the bodily world. The app presently claims to assemble no private data in anyway, however creating a private voxel layer mapped on prime of bodily areas all around the globe appears technically possible right here with a bit extra progress. What occurs when individuals can share maps of their creations with others? Think about an app like Waze, which helps drivers keep away from dashing tickets on the freeway, however with invisible-to-the-naked-eye voxel signposts all over the place sketched by hand.

Subsequent Steps In Apple Imaginative and prescient

So what precisely did this developer be taught from mountaineering greater than 70 miles in Apple Imaginative and prescient Professional?

First, the dev now understands how Imaginative and prescient Professional’s spatial mapping works at an intuitive stage few different individuals perceive by watching Apple’s APIs hand off the info between techniques in entrance of his eyes. Now, his app helps different individuals achieve this understanding, too. I realized loads about Apple Imaginative and prescient Professional simply by his movies and utilizing this app.

The dev additionally needed optical see-through the whole time they had been mountaineering, which is the show know-how being pursued within the Orion prototype at Meta. It’s a typical need amongst shoppers and Mark Zuckerberg himself spent many billions of {dollars} attempting to develop that concept. The issue is that to be used circumstances like constructing a full-size citadel product of voxels, no identified know-how can believably visualize that whole object for you wherever you might be utilizing blended actuality, aside from a large subject of view VR headset with passthrough AR just like the Apple Imaginative and prescient Professional or Meta Quest 3.

See also  Wallace & Gromit In The Grand Getaway Now Coming To Steam & PlayStation VR2

You could find CubicLayer on the Apple App Retailer.

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Reading: What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In Headset
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