By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: A Developer Implemented Continuous Scene Meshing On Quest 3
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > A Developer Implemented Continuous Scene Meshing On Quest 3
VR News

A Developer Implemented Continuous Scene Meshing On Quest 3

May 2, 2025 7 Min Read
Share
7 Min Read
A Developer Implemented Continuous Scene Meshing On Quest 3
SHARE

Lasertag’s developer carried out steady scene meshing on Quest 3 & 3S, eliminating the necessity for the room setup course of and avoiding its issues.

Quest 3 and Quest 3S allow you to scan your room to generate a 3D scene mesh that blended actuality apps can use to permit digital objects to work together with bodily geometry or reskin your atmosphere. However there are two main issues with Meta’s present system.

The primary drawback is that it requires you to have carried out the scan within the first place. This takes anyplace from round 20 seconds to a number of minutes of wanting and even strolling round, relying on the scale and form of your room, including vital friction in comparison with simply launching instantly into an app.

The opposite drawback is that these scene mesh scans symbolize solely a second in time, while you carried out the scan. If furnishings has moved or objects have been added or faraway from the room since then, these adjustments will not be mirrored in blended actuality except the consumer manually updates the scan. For instance, if somebody was standing within the room with you throughout the scan, their physique form is baked into the scene mesh.

Steady scene meshing in beta Lasertag construct.

Quest 3 and Quest 3S additionally supply one other method for apps to acquire details about the 3D construction of your bodily atmosphere, although, the Depth API.

The Depth API supplies real-time first individual depth frames, generated by the headset by evaluating the disparity from the 2 monitoring cameras on the entrance. It really works as much as round 5 meters distance, and is usually used to implement dynamic occlusion in blended actuality, since you’ll be able to decide whether or not digital objects needs to be occluded by bodily geometry.

See also  Rhythm Game BEATABLE Will Introduce A Level Editor and New Tracks Next Month

An instance of a sport that makes use of the Depth API is Julian Triveri’s colocated multiplayer blended actuality Quest 3 sport Lasertag. In addition to for occlusion, the general public construct of Lasertag makes use of the Depth API to find out in every body whether or not your laser ought to collide with actual geometry or hit your opponent. It does not use Meta’s scene mesh, as a result of Triveri did not wish to add the friction of the setup course of or be restricted by what was baked into the mesh.

And the beta launch channel of Lasertag goes a lot additional than this.

Within the beta launch channel, Triveri makes use of the depth frames to assemble, over time, a 3D quantity texture on the GPU representing your bodily atmosphere. That implies that, regardless of nonetheless not needing any type of preliminary setup, this model of Lasertag can simulate laser collisions even for actual world geometry you are not presently instantly , so long as you have checked out it earlier than. In an inside construct, Triveri may convert this right into a mesh utilizing an open-source Unity implementation of the marching cubes algorithm.

In earlier experiments, Triveri even experimented with networked heightmapping. In these checks, every headset within the session shared their constantly constructed heightmap, derived from the depth frames, with the opposite headsets as they constructed it, which means everybody received a end result that is the sum of what every headset has scanned. This is not presently obtainable, and relied on older underlying methods that Triveri does not presently plan to convey ahead. But it surely’s nonetheless an attention-grabbing experiment that future blended actuality programs might discover.

See also  Total Chaos Threatens Atmospheric Terror On PC VR

Earlier experimentation of networked steady heightmapping.

So why does not Meta do steady meshing as a substitute of its present room scanning system?

On Apple Imaginative and prescient Professional and Pico 4 Extremely, that is already how scene meshing works. On these headsets, there is no such thing as a particular room setup course of, and the headset constantly scans the atmosphere within the background and updates the mesh. However the cause they’ll do that is that they’ve hardware-level depth sensors, whereas Quest 3 and Quest 3S use computationally costly laptop imaginative and prescient algorithms to derive depth (in Quest 3’s case, assisted by a projected IR sample).

Utilizing the Depth API in any respect has a notable CPU and GPU price, which is why many Quest blended actuality apps nonetheless haven’t got dynamic occlusion. And utilizing these depth frames to assemble a mesh is much more computationally costly.

Basically, Lasertag trades off efficiency for the benefit of steady scene understanding and not using a setup course of. And this is the reason Quest 3 and 3S do not do that for the official scene meshing system.

Lasertag beta gameplay.

In January Meta indicated that it plans to ultimately make scene meshes routinely replace to mirror adjustments, however the wording given appears like it’s going to nonetheless require the preliminary setup course of as a baseline.

Lasertag is on the market totally free on the Meta Horizon platform for Quest 3 and Quest 3S headsets. The general public model makes use of the present depth body for laser collisions, whereas the pre-release beta constructs a 3D quantity over time.

See also  Pimax Promises Development Update on Delayed Dream Air Headset Later This Month

You Might Also Like

Sony Announces Four New Games Coming To PS VR2 Soon

Dreams of Another Turns Guns Into Tools For Imagination In An Adventure Improved By VR

Smash Eat Grow Offers An Edible, Destructive VR Multiplayer Playground

XR News Roundup: Cosmic XR, RAGER, Grimlord, Death Game Hotel & More

Quest's New Boundary System Is A Dangerous Safety Regression

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article Lost Records: Bloom & Rage recaptures the spirit of OG Life Is Strange Lost Records: Bloom & Rage recaptures the spirit of OG Life Is Strange
Next Article grand theft auto 6 Grand Theft Auto 6 – Take-Two Expects Record Net Bookings Despite Delay
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Alibaba Launches Smart Glasses to Rival Meta Ray-Ban Display
Alibaba Launches Smart Glasses to Rival Meta Ray-Ban Display
VR News December 2, 2025
Neolithic Dawn Gets Full Release Next Week On Quest
Neolithic Dawn Gets Full Release Next Week On Quest
VR News December 2, 2025
Horses review
Horses review
Reviews December 2, 2025
Escape from Tarkov streamer becomes first player to escape from Tarkov in 1.0
Escape from Tarkov streamer becomes first player to escape from Tarkov in 1.0
PC Game December 2, 2025
Steam's most widely used GPU is less powerful than you'd think, but new survey shows RTX 50-series is catching up
Steam's most widely used GPU is less powerful than you'd think, but new survey shows RTX 50-series is catching up
Hardware December 2, 2025
Baldur’s Gate 3 Senior Cinematic Artist Joins CD Projekt RED to Work on The Witcher 4
Baldur’s Gate 3 Senior Cinematic Artist Joins CD Projekt RED to Work on The Witcher 4
Upcoming December 2, 2025
pokemon legends z-a mega dimension mega lucario z
Pokémon Legends: Z-A – Mega Dimension Unveils Mega Lucario Z With New Trailer
News December 2, 2025
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Dynasty Warriors: Origins is Coming to Nintendo Switch 2 Alongside DLC on January 22, 2026
Battlefield 6’s Beta and Playtests Intentionally Had Smaller Maps to Make Testing Easier
Black Ops 7 design director wants the M8A1 back in the meta
Samsung Reportedly Planning to Release XR Glasses This Year

Trending News

Diablo 4 is changing its battle pass to be more like Call of Duty starting with Season 8, and it actually doesn't sound terrible
Real VR Fishing Will Head To Oceania In Latest World Tour DLC
Alabaster Dawn Demo Launches in September, New Action-Packed Gameplay Revealed
NBA 2K26 Guide – How To Farm VC
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: A Developer Implemented Continuous Scene Meshing On Quest 3
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?