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Gamexplore > PC Game > 9 Video Games That Ruined Their Series
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9 Video Games That Ruined Their Series

July 31, 2025 13 Min Read
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13 Min Read
9 Video Games That Ruined Their Series
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Table of Contents

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  • 1. Duke Nukem Perpetually (2011)
  • 2. Dragon Age: The Veilguard
  • 3. Mirror’s Edge Catalyst
  • 4. Bionic Commando (2009 reboot)
  • 5. Saints Row (2022)
  • 6. Misplaced Planet 3
  • 7. Crackdown 3
  • 8. The Order: 1886
  • 9. Kane & Lynch 2: Canine Days

Tlisted here are many lifeless franchises nonetheless wealthy with potential, but a single dud is all it takes to wreck a sequence … properly, till a reboot arrives a long time later. The irony is that reboots are accountable for the demise of a stunning variety of franchises. It’s simply arduous to warrant a reboot when the earlier sport was a deeply flawed reboot itself. With that, listed here are 10 such video games that ruined their franchises. It’s value stating that there could also be different components apart from only a single sport accountable for a sequence going dormant. We level out the collective components resulting in a franchises demise as finest we are able to, however the focus with this checklist is on the video games featured.

1. Duke Nukem Perpetually (2011)

Absurdly lengthy improvement occasions are perceived as harbingers of doom these days, and 2011’s Duke Nukem Perpetually serves because the poster boy of such a notion. Improvement spanned 15 years for Duke Nukem Perpetually, and it’s nonetheless within the Guinness E book of World Data immediately for that cause. Not releasing an entry in over a decade will little question poison a franchise, however the sport’s high quality additionally didn’t garner optimism for ole’ Duke. For one, Perpetually’s design was outdated with out truly, , being good. The pacing tries to ape Duke Nukem 3D, however falls on its face as a result of lack of viscerality the previous had and the extremely repetitive degree design. Duke Nukem Perpetually soured gamers with its cringy humor too, but I imagine it may’ve been charming if some creativity was put into it. Keep in mind how cool it was to run right into a corpse of Luke Skywalker in Duke Nukem 3D? Or the distinctive visible aesthetics of ranges just like the “Escape From LA” stage to the 2001 Monolith on the moon? Duke Nukem Perpetually failed to make use of its raunchy referential attraction in artistic and enjoyable methods, resulting in a boring time embarrassingly cringing on the display for a lot of gamers.

2. Dragon Age: The Veilguard

One other 4th sport within the respective sequence with a troubled dev cycle was Dragon Age: The Veilguard. Whereas The Veilguard didn’t bomb fairly as arduous as Duke Nukem Perpetually, its tone is equally accountable for its meager efficiency. Not like the gritty (and really bloody within the case of Origins) life like medieval tone of the earlier Dragon Age video games, The Veilguard is lit up in vivid purples and sanitized nearly like an ‘E for everybody’ title at occasions. Even the enemy designs lean within the cartoony path with dragons that hardly instill any sense of worry or urgency. But it surely’s the awkward writing and dialogue that actually dissatisfied a variety of followers. As an alternative of working you method by an origin story by blood, candy, and tears, your character is simply immediately accepted as ‘the hero’ of the narrative. Teammates hardly ever argue with you and infrequently really feel extra like cheerleader social employees than elite warriors. Not less than the fight feels satisfying, however many have lamented the sequence distancing away from RPG mechanics since Inquisition, and The Veilguard is the sequence at its most streamlined and RPG-lite.

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3. Mirror’s Edge Catalyst

Not like Duke Nukem Perpetually or The Veilguard, Mirror’s Edge followers don’t thoughts a return to the sequence within the type of Catalyst. The primary cause Mirror’s Edge has been dormant since 2016 is as a result of DICE and EA have been focusing nearly completely on reviving the Battlefield franchise. And due to latest gaming developments of massive firms not giving small sequence’ an opportunity, it’s unlikely we’ll see one other Mirror’s Edge title. However Catalyst didn’t precisely do all the pieces proper. The story was extremely bog-standard, with characters that fell flat for a majority of gamers. The primary cause to play the sport was the wonderful parkour motion, and that’s one thing Catalyst opened up considerably because of its extra open construction. Nonetheless, many areas felt copy-pasted, including a way of bloat that didn’t exist within the first sport. Catalyst continues to be really helpful by followers of the short-lived sequence, however its bump in high quality from the primary sport, in addition to DICE being busy elsewhere, doesn’t go away a variety of room for a sequence return.

4. Bionic Commando (2009 reboot)

bionic commando 1

Bionic Commando’s gritty 2009 reboot successfully killed the franchise as a result of a paltry 27,000 US items offered in its first month. Capcom’s high brass criticized the outsourced dev workforce for being tough to work with, affirming their hesitancy to outsource abroad that may reverberate all through the corporate for years. We beforehand cited Bionic Commando for instance of nonsensical story twists in video games, and for good cause. This reboot is laughably campy regardless of its try at excessive stakes grit. The dude’s arm is his spouse for crying out loud. But it surely wasn’t simply story that gamers couldn’t take severely, it’s additionally the janky motion with the arm rope slinging and the typical capturing and fight mechanics. I’m glad the Bionic Commando reboot exists, if for the memes and campy ‘B-movie’ high quality alone, but it surely additionally helped persuade Capcom to shelf the sequence, and that’s a disgrace contemplating how iconic the unique 2D titles had been.

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5. Saints Row (2022)

It’s been three years and I nonetheless haven’t encountered anyone who likes the Saints Row reboot. On paper, the components for a good Saints Row expertise are there. However the exucation is severely half-baked. The open world design is uninspired with a plethora of repetitive facet missions. Even the humor is disappointing, one thing the sequence at all times differentiated itself with. Saints Row was at all times generally known as the extra goofy GTA, with well-written gags and eventualities that managed to get a chuckle out of players. However the reboot is something however that, going for a extra critical tone in-between jokes that fall flat on their face. Seeing how poor gross sales had been and the horrible important reception, it’s not possible we’ll see a brand new Saints Row anytime quickly.

6. Misplaced Planet 3

lost-planet-3

Misplaced Planet 3 is undoubtedly the black sheep of the sequence. It’s the one entry developed by an outsourced western workforce, it didn’t closely characteristic mechs in fight, and was panned by critics and the fandom alike. If relegating mechs to a minor function wasn’t sufficient of blow to followers, the repetitive facet missions, bland degree design, and fewer fluid fight sealed the deal. Not less than you’re nonetheless preventing Akrids in a snowy atmosphere, however apart from that, the sport is hardly recognizable from the previous two entries.

7. Crackdown 3

I’m not going to faux that the Crackdown sequence was a family title worthy of GOTY discussions or something, however the first two titles confirmed a variety of promise for the arcady GTA/Saints Row different. Crackdown 2 specifically was only a ton of enjoyable to let free and benefit from the bonkers open-world mayhem in. And the third sport had a variety of hype resulting in launch, with none apart from Terry Crews starring as the principle city-destroying protagonist. However even longtime followers couldn’t discover a lot to take pleasure in with Crackdown 3. The world map lacked selection, principally feeling like the identical three nighttime metropolis blocks copy/pasted all through. The missions and gameplay don’t do a lot to make up for degree design both, forming a repetitive loop of primary duties over and over. There’s not even something enjoyable to gather; with means orbs comprising nearly all of world secrets and techniques. I don’t even suppose Crackdown 3 could be interesting if it launched a long time in the past; it’ll be a miracle if we see one other entry any time within the close to future.

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8. The Order: 1886

the order 1886

Everybody talked in regards to the life-like graphical constancy of The Order on the time of the PS4’s launch. It was the defacto tech demo sport for the console for good cause, showcasing spectacular lighting and texture particulars. However hardly something noteworthy could possibly be mentioned about another side of the sport. I can’t in good aware name The Order a foul sport; it’s simply that it wasn’t a lot of a sport to start with on the asking value. The marketing campaign takes round six hours to finish with little greater than some collectibles to warrant additional play classes. It’s not simply that it’s temporary although, the content material is considerably superficial with its many quick-time occasions and bog-standard cowl capturing. It’s a type of video games that’s nice to hire for the story and setting, however you’ll overlook about in a pair weeks. Whereas The Order by no means developed right into a sequence, it was initially deliberate to be one, with a sequel on the docket till the studio, Prepared At Daybreak, shuttered in 2024.

9. Kane & Lynch 2: Canine Days

Lastly, we’ve got the controversial cult basic, Kane & Lynch 2. This sport was sure to have blended evaluations from its inception. Regardless of the way it seems, Kane & Lynch 2 is a extremely unconventional artwork piece of a sport. The camerawork is deliberately amateurish and, at occasions, nauseating, in an effort to simulate cop cams or physique cams. Lots critics referred to as out the digicam as horrible and superficial, but it surely’s additionally the factor that appealed to its followers essentially the most. It’s actually the 5 hour marketing campaign and repetitive cowl capturing that resulted within the common poor evaluations and lackluster gross sales. And with IO Interactive transferring on with their enormously profitable Hitman video games and upcoming James Bond title, it’s unlikely Kane & Lynch will get one other alternative to realize a following past that small cult basic crowd.


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