Now that IO Interactive has showcased fairly just a few particulars about its upcoming title 007 First Mild, the studio has additionally clarified that the upcoming title received’t merely be a reskin of its Hitman video games. In an interview with GamesRadar, senior licensing producer at IO Interactive, Theuns Smit, spoke about how the title will as a substitute faucet into the studio’s expertise with Hitman to create a model new expertise that’s extra suited to James Bond.
Smit additionally spoke in regards to the expertise that has been engaged on 007 First Mild, and the way the studio has grown because the recreation was initially introduced. He referred to the event of the upcoming James Bond title as a “actually massive progress second” for IO Interactive as an entire.
“We’ve a really proficient crew again residence, and our crew has expanded ever since we first introduced the sport,” mentioned Smit. “Clearly, that meant there was much more curiosity. We had been ready to usher in wonderful contemporary expertise to bolster what we have already got on the studio, and that has been a extremely massive progress second for us as a studio.”
Smit credited the brand new builders that IO Interactive had employed for the event of 007 First Mild with differentiating the upcoming title from Hitman, noting that they supplied “contemporary eyes, contemporary experience, all of that.” These new builders had been in a position to assist design a model new recreation “whereas nonetheless leaning [into] our strengths, [with] the pedigree of 25 years behind us. It comes in regards to the recreation first. The expertise first. Should you’re Hitman, it’s the best way it’s for a selected purpose, as a result of that’s the gameplay expertise we wish to give. For Bond, it’s not precisely that. It’s not a reskin of that.”
Artwork director Rasmus Poulsen additionally spoke about a number of the challenges behind creating 007 First Mild, particularly with regards to model new recreation mechanics for the studio like having autos that may be managed by the participant; one thing Hitman video games don’t have. “It was completely an enormous problem, and likewise a problem we didn’t tackle frivolously,” defined Poulsen. “We needed to deliver onto the crew particular driving experience, i.e. those that had expertise coding, organising, tweaking, balancing.”
“Due to course it’s a balancing act of creating a car really feel each thrilling, credible, and harmful concurrently being approachable and enjoyable for a large viewers. So completely, that steadiness may be very tough and certainly a brand new journey for us, so one thing we took very critically. And I’m happy to say, I really feel [we] have landed in a tremendous area.”
007 First Mild is slated for launch on PC, PS5 and Xbox Collection X/S on March 27, 2026. The title was showcased throughout a State of Play presentation earlier this week, with fairly just a few new particulars being revealed. Among the many issues proven off had been the stealth gameplay, a high-speed automotive chase, an explosive airplane boarding, melee fight, bluffing, and even a number of the devices that gamers could have entry to as they tackle the function of James Bond.