Whereas IO Interactive’s Hitman World of Assassination isn’t precisely recognized for its gun play, the studio is extra centered on offering a enjoyable gameplay expertise if gamers wish to pull out their weapons within the upcoming 007: First Gentle. In an interview with PCGamer (by way of GamesRadar), gameplay director Andreas Krogh spoke about how motion gameplay will really feel extra rewarding within the upcoming title.
This largely comes right down to the truth that IO Interactive sees fight in its Hitman video games as a failure state, since gameplay within the titles revolve extra round stealth. With 007: First Gentle, nonetheless, Krogh notes that gamers received’t wish to outright keep away from fight. Fairly, drawing weapons is being designed as a viable possibility.
“In Hitman we considered ranged fight as a final resort for many gamers, which made it pretty laborious and for many gamers one thing they needed to keep away from,” mentioned Krogh. “This time round we have now a personality that invitations ranged fight to be a viable possibility.”
In 007: First Gentle, IO Interactive needs gamers to have the ability to strive their hand at stealth, after which pull out their weapons to go on a killing spree in the event that they wish to, basically providing a unique gameplay expertise in itself. With this design in thoughts, the studio needs to guarantee that the capturing feels simply as satisfying because the sneaking.
“Firstly, we needed to create a terrific system each mechanically and technically, however we additionally needed it to really feel fluid and responsive,” defined Krogh. “The goal is that even in the event you attempt to stealth and issues go improper, you’ll simply deal with the scenario barely totally different than what you got down to do, however you’ll nonetheless have a really satisfying expertise capturing your approach by means of.”
Earlier this month, audio and missions director Dominic Vega had revealed that gamers received’t get to listen to the enduring James Bond theme music after they play 007: First Gentle proper off the bat. Fairly, he defined that gamers will in the end must have Bond earn his theme music, very like he’ll earn his 007 codename over the course of the sport.
“All through the marketing campaign he grows, and he’s incomes his quantity – and he’s incomes his themes,” mentioned Vega, noting that “60 years of Bond, there’s a number of sonic iconography.”
He additionally spoke about working with duo composers Joe Henson and Alexis Smith—often called The Flight—in creating music for 007: First Gentle. “They’re a extremely nice composer duo with some superb credit and a few superb music,” mentioned Vega. “They’re an ideal mix of the kind of orchestral mastery that’s required for Bond whereas contributing one thing fashionable, one thing that gamers I feel will connect on to as a implausible foot ahead for the 007 franchise.”
007: First Gentle is coming to PC, PS5 and Xbox Collection X/S on March 27, 2026. For extra particulars in regards to the upcoming title, listed below are 10 issues it is advisable to know. Additionally try how IO Interactive first pitched 007: First Gentle to get the rights to make use of the James Bond character for a recreation.